Vince The Prince

What is our Flesh and Blood card zone upgrade?

So, you thought the DBS Zone upgrade was the last in this series, huh? Well, just as I hoped, we added another zone upgrade to our playmat purchase options. That means I get to keep this series alive for what could be the final post. That is until we decide to bring more zones into the fold. Speaking of which, if you have any suggestions for other zone upgrades that we should add, be sure to let us know in the comments section. For now, let’s see what this zone upgrade is all about.


Flesh and Blood is a popular fantasy TCG that has great gameplay, action, artwork, and mechanics. With the game, comes certain zones, which are featured on playmats in order to keep the game flowing and organized.


The zones on our mats are as follows:

  • Hero
  • Head
  • Chest
  • Arms
  • Legs
  • Weapon 2x
  • Pitch
  • Arsenal
  • Deck
  • Graveyard
  • Banished
  • Combat Chain

  • And here’s how those zones are organized on our mats:

    Flesh and Blood Mat

    Just like my eight previous zone posts, I’m going to briefly highlight each of these Flesh and Blood zones in regards to where they are and what they do. We’ll leave it open to questions and comments at the end. 


    The Combat Chain is actually at the top of the mat and is often just referred to as the chain. I think that’s a good place to start. We’ll work our way down from there.


    The Combat Chain is where cards are placed to defend and attack as needed. So, it’s kind of like a combat zone. When you play an attack to an empty chain, a combat chain opens and the attack becomes chain link 1. When that chain link resolves, you may continue the Combat Chain by enforcing another attack. With each new attack comes a new chain, so chain 2, 3, etc.


    Directly underneath the Chain and to the far left of the mat are the Equipment zones, which consist of the Head, Chest, Arm, and Leg. You begin the game with your chosen ‘equipment’ in these zones. These pieces of equipment can be used to defend as well. When an equipment card is used for defensive purposes, it moves to the Chain zone until the combat chain ends.


    Going from left to right, the next grouping of zones is in the middle of the mat. Those are the Weapons, Hero, and Arsenal zones. The names of these zones are pretty self-explanatory. 


    Simply enough, the Hero zone is where you place your Hero card and where the game begins. As I mentioned in the list above, there are two weapon zones, one on each side of the Hero. This is where your weapons are placed as you begin play. The Arsenal is beneath all three of those zones and is where you keep a key card that can be used during another turn. If you have a card in hand at the end of your turn and the arsenal is vacant, you can place that card in the Arsenal face-down.


    Four more zones remain, all of which are grouped together on the far right side of the mat. Here you will find the Pitch, Graveyard, Banished, and Deck zones. Every card has a pitch value that matches its given points. Pitched cards go in the Pitch zone. Once you’ve completed your turn, Pitch cards go to the bottom of your deck. That means these same cards can be in your hand later on as the game progresses. The Banished zone is where cards go when they are...well, banished. A particular card’s effects will indicate when it’s banished. Any cards placed in this zone are public knowledge.


    Last are the Graveyard and Deck zones. Any cards that are destroyed or discarded go to the Graveyard. Just like the Banished zone, cards in the Graveyard are public knowledge and can be looked at by either player at any time. The Deck zone is pretty much universal by now across all of our playmat zone upgrades, but I have to put it in anyway. The Deck zone is where you place/keep your deck during play. It remains here throughout the course of the game. Simple enough, right?


    You can learn more about these zones and how the game works by checking out Flesh and Blood’s official website. You can find the rules for setup, quickstart, etc. there as well. As usual, if you have any questions/comments on our playmats, zone upgrades, or the game itself, feel free to leave those for me in the comments below.



    This is the last of the zone upgrades that we have available for our playmats right now, but that doesn’t mean there won’t be more. This blog is proof of that. So, be on the lookout for more zone upgrades and as soon as they come to our site, I’ll be sure to highlight them in another blog update.


    Until we meet again,


    Vince The Prince






    Author: Vince The Prince card zone details flesh and blood game playmat upgrade zone

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